Name | Image | Rarity | Type | Cost | Description |
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Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Reload | | Basic | Skill | 1 | bladegunner:Load ALL. Gain 5 (8) Block. Whenever you use ammo, put this card into your hand and Retain. |
Revolver | | Basic | Power | 1 | At the start of combat, if no gun is equipped, play this card. bladegunner:Equip bladegunner:Revolver (bladegunner:Revolver+). |
Shoot | | Basic | Attack | 1 | bladegunner:Shoot 1 time. (Deals 4 more damage.)bladegunner:Exchange. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Golden Bullet | | Special | Skill | 0 | This card is treated as Little Bullet. bladegunner:Load 1. Gain [E] [E] ([E]). Retain. Exhaust. |
Jam | | Special | Status | | Unplayable. When you bladegunner:Shoot, Exhaust this and bladegunner:Unload 1. Ethereal. |
Little Bullet | | Special | Skill | 0 | bladegunner:Load 1. Gain [E] ([E]). Retain. Exhaust. |
Ammo Box | | Common | Skill | 3 | Gain 8 (12) Block. Add 2 Little Bullet into your hand. |
Bandolier | | Common | Skill | 1 (0) | Gain Block equal to magazine capacity plus 2. |
Dual Shot | | Common | Attack | 2 | If you have 2 ammo in the magazine, gain [E] [E]. bladegunner:Shoot 2 times.(Deal 150% damage.) |
Emergency Reload | | Common | Skill | 0 | bladegunner:Load ALL. Gain [E]. (Draw 1 card.)Add a Jam into your discard pile. |
Grenade | | Common | Attack | 2 | Deal 11 (15) damage. Deal 6 (8) damage to ALL enemies. |
Gunsmoke | | Common | Skill | 1 (0) | bladegunner:Unload 5. Apply bladegunner:Burning equal to amount of removed ammo. Target keeps bladegunner:Burning this turn. |
Gunstock Strike | | Common | Attack | 1 | Deal 6 (8) damage. Deal 3 (4) additional damage for each of equipped bladegunner:Guns. bladegunner:Exchange. |
Headshot | | Common | Attack | 1 | bladegunner:Shoot 1 time. Deal 130% (170%) damage. |
Ignite | | Common | Skill | 1 | Apply 4 (7) bladegunner:Burning. bladegunner:Detonate. Deal damage equal to amount of bladegunner:Burning. |
Low Ammo Anxiety | | Common | Attack | 1 | Deal 8 (11) damage. If you have less than half of the ammo in magazine, deal 8 (11) damage again. |
Preparing Stance | | Common | Skill | 1 | Gain 7 (10) Block. Next turn, gain [E]. bladegunner:Exchange. |
Rash'oot | | Common | Attack | 0 | bladegunner:Shoot 1 (2) time(s). Add a Jam into your draw pile. |
Reloading Practice | | Common | Skill | 1 | Gain 7 (10) Block. Add a (an Upgraded) Little Bullet to draw pile. Exhaust a random Status in draw pile. |
Rolling Slash | | Common | Attack | 1 | Deal 4 (7) damage. Gain 6 (9) Block. bladegunner:Exchange. |
Russian Roulette | | Common | Attack | 1 | Can only be played if you equip Revolver with 1 ammo. bladegunner:Exchange to it. bladegunner:Shoot a random enemy. Deal 40 (55) damage. |
Smoke Bomb | | Common | Skill | 1 | bladegunner:Exchange. bladegunner:Load ALL. Gain 8 (11) Block. |
Spinning Slash | | Common | Attack | 1 | Deal 5 (8) damage to ALL enemies. Draw cards equal to count of enemies (, at least !M! cards). |
Sticky Bullets | | Common | Skill | 1 (0) | Replace ALL bullets in magazine with bladegunner:Sticky_bullets. |
Accurate Shoot | | Uncommon | Attack | 2 | bladegunner:Shoot 2 times. Deals 1 (2) more damage for each bladegunner:Shooting_card you have played in this combat. |
Aim Weakness | | Uncommon | Attack | 1 | (bladegunner:Detonate.)bladegunner:Shoot 1 time. bladegunner:Detonate. (not bladegunner:Detonate.) Deals 2 more damage. |
Airdrop | | Uncommon | Power | 2 (1) | At the start of your turn, draw an additional card and reduce its cost by 1 in this turn. |
Armory | | Uncommon | Skill | 0 | Add a (Choose 1 of 2) random bladegunner:Gun_card(s) (to add) into your hand and reduce its cost by 1. Exhaust. |
Backup | | Uncommon | Skill | 1 | Choose a card in your hand. Add a copy (!M! copies) of that card into your hand. The copy is (copies are) Exhausted when played. |
Ballistic Vest | | Uncommon | Skill | 2 | Gain 8 (11) Block. Take half damage from Attacks until your next turn. |
Barrage of Bullets | | Uncommon | Attack | 0 | bladegunner:Shoot N times, where N is count of Little Bullet in hand. Exhaust a Little Bullet. (not Exhaust a Little Bullet.) |
Be Well-Armed | | Uncommon | Skill | 1 | Gain 6 (8) Block. Gain 3 (4) additional Block for each of equipped bladegunner:Guns. bladegunner:Exchange. |
Blade Gun | | Uncommon | Power | 1 | bladegunner:Equip bladegunner:Blade_gun (bladegunner:Blade_gun+). |
Bullets in Sand | | Uncommon | Skill | X | Put 2 Little Bullet into your hand at the start of next X (X+1) turn. Exhaust. |
Combat Memories | | Uncommon | Skill | 0 | Put a (!M!) random bladegunner:Shooting_card(s) from discard pile into your hand. bladegunner:Exchange. |
Crazy Shoot | | Uncommon | Attack | 2 | bladegunner:Shoot 5 (9) times. Deal 60% damage. |
Dagger in Bullets | | Uncommon | Attack | 4 | Deal 18 (23) damage. Costs 1 less [E] each time you bladegunner:Load ALL. |
Disassemble | | Uncommon | Skill | 0 | You may Exhaust a bladegunner:Gun_card. Gain [E] equal to its cost plus 1. Draw 1 card. Exhaust. (not Exhaust.) |
Eject | | Uncommon | Skill | 0 | bladegunner:Exchange. Empty magazine. Add 2 (3) Little Bullet to hand. Exhaust. |
Fire Blade | | Uncommon | Attack | 0 | Deal 5 (8) damage. Apply 2 bladegunner:Burning. |
Flamethrower | | Uncommon | Power | 2 | bladegunner:Equip bladegunner:Flamethrower (bladegunner:Flamethrower+). |
Flashbang | | Uncommon | Skill | 2 | Apply 3 (4) Weak to ALL enemies. Gain 3 (4) Dexterity. Exhaust. |
Gun as Shield | | Uncommon | Skill | 1 | Gain block equal to base damage of your current bladegunner:Gun (plus 4). Draw a card. |
Gust | | Uncommon | Power | 1 | At the end of turn, enemies keep 50% (75%) amount of bladegunner:Burning. |
Increase Caliber | | Uncommon | Skill | 1 | Gain 2 (3) Strength. Gain 1 additional Strength if magazine is not empty. Empty magazine. |
Laser Pistol | | Uncommon | Power | 2 | bladegunner:Equip bladegunner:Laser_pistol (bladegunner:Laser_pistol+). |
Machine Gun | | Uncommon | Power | 1 | bladegunner:Equip bladegunner:Machine_gun (bladegunner:Machine_gun+). |
Mad Blade | | Uncommon | Skill | 0 | Gain 2 (4) temporary Strength. This turn, each time you play a bladegunner:Non-shooting_Attack, keep 1 Strength. |
Magazine Expansion | | Uncommon | Power | 1 | (Innate.)Increase magazine capacity by 3. bladegunner:Load 3. |
Master of Guns | | Uncommon | Skill | 1 | Draw 2 (3) cards. Draw an additional card for each equipped bladegunner:Gun. |
Offense to Defense | | Uncommon | Skill | 1 | Gain 6 (9) Block. Gain additional 3 (5) Block for each Attack played in this turn. |
Pierce | | Uncommon | Attack | 1 | Deal 6 (9) damage. Apply 2 (3) Vulnerable. |
Quick Draw | | Uncommon | Attack | 1 | bladegunner:Shoot 5 times. Deal 30% (40%) damage. |
Rocket Launcher | | Uncommon | Power | 2 | bladegunner:Equip bladegunner:Rocket_launcher (bladegunner:Rocket_launcher+). |
Shell Defense | | Uncommon | Power | 1 | Whenever ammo is used or removed, gain 1 (2) Block. |
Shooting Prepare | | Uncommon | Skill | 1 | bladegunner:Load ALL. Draw 2 (3) card. |
Shotgun | | Uncommon | Power | 1 | bladegunner:Equip bladegunner:Shotgun (bladegunner:Shotgun+). |
Sniper Rifle | | Uncommon | Power | 2 (1) | bladegunner:Equip bladegunner:Sniper_rifle. |
Special Vulnerary | | Uncommon | Skill | 1 | Heal HP equal to 2 (3) multiply number of Little Bullet in hand. Exhaust. |
Speed Shooting | | Uncommon | Skill | 1 | bladegunner:Shooting_cards attack 2 (3) more times in this turn. |
Spinning Shoot | | Uncommon | Attack | 1 | bladegunner:Shoot ALL enemies 2 times. Deals 3 (1) less damage. Shuffle a Jam into your draw pile. |
Tactical Retreat | | Uncommon | Skill | 0 | Gain 4 (8) Block. Your next bladegunner:Shooting_card deals 3 more damage. bladegunner:Exchange. |
Thrift | | Uncommon | Power | 1 (0) | Whenever a Jam is Exhausted, put a Little Bullet into your hand. |
Throw Sand | | Uncommon | Attack | 1 | Deal 8 (11) damage. Apply 2 (3) Weak. bladegunner:Exchange. |
Burning Land | | Rare | Attack | 2 | Deal 12 (18) damage to ALL enemies. Apply 5 bladegunner:Burning. Targets keep bladegunner:Burning this turn. |
Camouflage | | Rare | Skill | 2 | Gain 2 (3) Intangible. Cannot play Attacks whose damage are less than 22 for 2 (3) turns. Exhaust. |
Combination Attack | | Rare | Power | 1 | (Innate.)Whenever you play a bladegunner:Non-shooting_Attack, bladegunner:Shoot 1 time, which deals 50% damage. |
Dimensional Shoot | | Rare | Attack | 2 (1) | bladegunner:Shoot 1 time. If Fatal, permanently increase this card's Attack count by 1. Exhaust. |
Drop Gun | | Rare | Skill | 0 | Discard any bladegunner:Gun. In this and next turn, gain [E] and draw cards equal to (1 plus) count of discarded cards. Exhaust. |
Exhausting Strike | | Rare | Attack | 3 | Deal 30 (40) damage. Empty magazine and gain 1 Strength for each removed ammo, at most 9 Strength. Ethereal. |
Hot Shells | | Rare | Power | 2 | Deal 2 (3) damage to ALL enemies whenever ammo is used. |
Infinite Ammo | | Rare | Skill | 1 (0) | bladegunner:Shooting doesn't use ammo in this turn. bladegunner:Exchange. |
Mad Gun | | Rare | Attack | X | bladegunner:Shoot X times. (Deals 3 more damage.)bladegunner:Auto_reload. |
Mecha Form | | Rare | Power | 3 | Ethereal. (not Ethereal.) Effect of this card depends on current bladegunner:Gun. |
Pursue | | Rare | Power | 1 (0) | If you play bladegunner:Shooting_cards this turn, gain [E] next turn. |
Ricochet | | Rare | Skill | 1 (0) | Deals same amount of damage to random enemy each time you bladegunner:Shoot. Lose this effect at the end of the turn it's triggered. |
Sandstorm | | Rare | Attack | 2 | Deal 20 (26) damage to ALL enemies. Add 2 Jam into your hand and Retain them. |
Supplement | | Rare | Skill | 1 | bladegunner:Exchange. bladegunner:Load ALL. If magazine is empty, draw 2 (3) cards, gain [E] [E] ([E]). |
Name | Image | Tier | Pool | Description | Flavor |
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Old Revolver | | Starter | Blade_gunner_color | The first time you play a bladegunner:Shooting_card each combat, add LittleBullet into your hand. | An old but good revolver. |
Lucky Bullet | | Common | Blade_gunner_color | Whenever you use 6 ammo, add LittleBullet into your hand. This effect can only be triggered once per turn. | An old bullet from battlefield. |
Empty Cylinder | | Uncommon | Blade_gunner_color | If magazine capacity is greater than 1, double damage from the last ammo in magazine. | Made with steel. |
Gun Oil | | Uncommon | Blade_gunner_color | Jam is playable. When it's played, Exhaust it and draw 1 card. | A gun that is not carefully maintained is dangerous. |
Bayonet | | Rare | Blade_gunner_color | When you play a bladegunner:Non-shooting_Attack, your next bladegunner:Shooting_card deals 2 more damage. | It's blade, and part of a gun. |
Manual of Guns | | Rare | Blade_gunner_color | Keep equipped gun between combats. | How to use this? |
Sweet Rain | | Special | Blade_gunner_color | It seems that you are looking for it. You should take this and leave the spire. | It has magical power of summoning thunder and rain. |
Golden Revolver | | Boss | Blade_gunner_color | Replaces OldRevolver. The first time you play a bladegunner:Shooting_card each combat, add GoldenBullet into your hand. At the end of combat, gain 12Gold if GoldenBullet is in your hand. | One of the best guns in my collection. |
Runic Holster | | Boss | Blade_gunner_color | Gain [E] at the start of your turn. When you bladegunner:Equip a gun, its magazine is empty. | This make me feel I can draw my gun even faster. |
Tiny Oasis | | Boss | Blade_gunner_color | At the start of every 3 turns, choose a Skill card from draw pile and put it into your hand. | Light of life in desert. |
Rifling Barrel | | Shop | Blade_gunner_color | At the start of first 3 turns, gain effect randomly from one of InfiniteAmmo,Ricochet and SpeedShooting. | Just simple modification on barrel... |
Name | Description |
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Auto Reload | If magazine is empty during shooting, reduce Attack count by 1, then fill magazine up with ammo. Attack count limitation of Sniperrifle doesn't take effect. |
Blade Gun | Base damage: 8.Shootingcards are treated as Non-shootingAttacks. They deals damage equal to base damage of this gun multiply Attack count. |
Blade Gun+ | Base damage: 12.Shootingcards are treated as Non-shootingAttacks. They deals damage equal to base damage of this gun multiply Attack count. |
Gun Card | Gun cards are Power cards that contains Equip in description. |
Laser Pistol | Magazine capacity: 7. Base damage: 3. Increase base damage by 1 for each ammo in magazine. |
Laser Pistol+ | Magazine capacity: 7. Base damage: 5. Increase base damage by 3 for every 2 ammo in magazine. |
Machine Gun | Magazine capacity: 12. Base damage: 5. Double attack count of Shootingcards. Gain double capacity from Magazineexpansion. Gain double attack count from Speedshooting. Half effect of Strength on Shootingcards. |
Machine Gun+ | Magazine capacity: 12. Base damage: 5. Triple attack count of Shootingcards. Gain triple capacity from Magazineexpansion. Gain triple attack count from Speedshooting. Half effect of Strength on Shootingcards. |
Non-shooting Attack | Non-shooting Attack are Attack cards that doesn't contains Shoot in description. They don't use ammo and aren't affected by Jam. |
Rocket Launcher | Magazine capacity: 1. Base damage: 18.Shoot ALL enemies. Magazineexpansion doesn't take effect. Double effect of Strength on Shootingcards. |
Rocket Launcher+ | Magazine capacity: 1. Base damage: 23.Shoot ALL enemies. Magazineexpansion doesn't take effect. Double effect of Strength on Shootingcards. |
Shooting Card | Shooting cards are Attack cards that contains Shoot in description. |
Sniper Rifle | Magazine capacity: 4. Base damage: 25.Shootingcards can only attack 1 time. Double effect of Strength on Shootingcards. |
Sticky Bullet | At the end of enemies' turn, deal 3 additional damage and apply half amount of Burning. |
bladegunner:burn | Take additional damage from Attacks until end of turn, in which damage value is equal to stack amount. |
bladegunner:detonate | Trigger effect of Stickybullets on target. Deal damage and apply same amount of Burning instead. |
bladegunner:equip | Change equipped gun. |
bladegunner:exchange | You may swap equipped gun with one of previously equipped guns. |
bladegunner:flamethrower | Magazine capacity: 15. Base damage: 3. Apply 1Burning per shot. |
bladegunner:flamethrower+ | Magazine capacity: 15. Base damage: 6. Apply 1Burning per shot. |
bladegunner:load | Fill magazine with ammo. |
bladegunner:revolver | Magazine capacity: 6. Base damage: 8. |
bladegunner:revolver+ | Magazine capacity: 6. Base damage: 10. |
bladegunner:shoot | Use 1 ammo per shot. Damage value depends on equipped gun. You can't shoot if magazine is empty. |
bladegunner:shotgun | Magazine capacity: 2. Base damage: 10.Shoot ALL enemies. |
bladegunner:shotgun+ | Magazine capacity: 2. Base damage: 13.Shoot ALL enemies. |
bladegunner:unload | Remove ammo from magazine. |